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Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature. As Rayman and Murfy pursue them, they learn of André's evil plan: to taint the heart of the world so that he can create an army of Hoodlums. Just as Rayman gets his hands back from Globox, André and a few of his minions appear, following Globox as he flees into the Council. After Rayman wakes up, he and Murfy reach the entrance to the Council and discover Globox hiding in a barrel. In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him.Īs time passes, more and more Hoodlums invade the forest. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and fly him away from the clearing himself. Now aware of the situation, Globox helps Murfy to try and get Rayman, who is still asleep, to safety. Just after Murfy reaches them, Globox is awakened by the commotion. Murfy is chased to a small clearing, where Rayman and his friend Globox are sound asleep. André later discovers him hiding nearby, and he and his Black Lums pursue him. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. The group eventually gains enough hair from various animals throughout the forest to dress themselves as scarecrow-like Hoodlums. One night, a Black Lum, who was supposedly said to have grown out of pure evil, named André appears, and transforms other Red Lums into Black Lums to join him. Points earned can unlock hidden content and, in some levels, allow access to hidden areas. If using a power-up acquired from a Laser Detergent, points earned are doubled. Whenever points are scored, the system switches to a "Combo mode" that adds even more points acquired from such actions, though if the player's scoring stops after a few seconds, the Combo mode ends as well. Unlike most entries, Rayman 3 features a scoring system that tallies points based on Rayman's actions. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time. Instead of permanent upgrades to his abilities, Rayman can now find special "Laser Detergent" cans (used by the Hoodlums to turn their clothes into combat fatigues) containing one of five temporary power-ups. Rayman's controls are similar to that of Rayman 2: The Great Escape, albeit utilising long-ranged punches (and kicks at some opportunities), instead of throwing Energy Spheres.
Rayman 3 pc series#
The game is also the latest in the series to be in 3D.
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This would be the last main series Rayman game to be released until Rayman Origins in 2011. A follow up game, Rayman: Hoodlums' Revenge, was released for the Game Boy Advance in 2005. 2D versions of the game were developed for the Game Boy Advance, N-Gage and mobile phones since the Beta version and the Prototype versions were made in 2002.Ī remastered HD version was released for PlayStation Network and Xbox Live Arcade in 2012.
Rayman 3 pc windows#
It was released for the GameCube, PlayStation 2, Xbox and Microsoft Windows in 2003, and on OS X by Feral Interactive in 2004.
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Unlike the game's predecessor, Rayman 3 took a more light-hearted turn, utilizing sarcastic self-referential undertones while also poking fun at the platforming video game genre. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like "Hoodlum" soldiers. Rayman 3: Hoodlum Havoc is a platform game developed and published by Ubi Soft, and the third major installment in the Rayman series. Single-player, multiplayer (GameCube only)