Lakotah A powerful Sioux Nanisaanah Feudal kingdom bordered by tribal Norse pagans to the east, disunited horselords to the west and Platte to the south.
Generally weak, it shares the main problem of Deseret, a weak ruler with vassals too numerous and powerful, but without any of the geographical protection of the Mormons, facing strong enemies without layers of tribes and weak duchies. Rio Bravo The most southern of all the catholic kingdoms, it's also the one with the worst position, having only Comacheria as a backup and having fierce enemies on its borders. Tends to cooperate with Iowa and Comancheria. Kickatus may seem a difficult target, but it's a tribe, so it's used by the AI to expand. Platte Catholic kingdom, under the threat of Lakotah. Compact and powerful, with immense potential and many nearby targets for possible holy wars. Iowa One of the Catholic kingdoms at the start.
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If it's able to handle its religious disunity, a common early revolt and the rise of the Kingdom of Honduras, then it will be free to expand against the very weak independent duchies in the area to quickly form the Empire of Yucatàn. Yucatàn Kingdom with Mayan culture in Central America. But being Voodoo and, in 60% of the cases, first in the Pope's "Crusade targets" list will normally bring doom to the kingdom. Louisiane From the fact that the Caribbean Empire has to deal with rebellious vassals, the Confederacy is practically constantly revolting and its neighborhood is pretty weak, the Kingdom of Louisiane has the potential to become a worthy competitor of the Confederacy and of the Empire before the two Emperors turn their wraths on it. 1.5k troops at game start) mean it is a slow starter and rarely becomes a strong political force. Though its neighbors are weak, tribal, and pagan, the Maritimes' geographic isolation and poor provinces (approx. The Maritimes Seat of the High Church, a Evangelical heresy. Some of the tribes nearby are Mormon as well, giving yourself backup in case of a Holy War. One of the weakest kingdoms in the mod, compensated by the fact that it borders weak tribes, but the strong Gaian and Cetic kings are nearby. Deseret The only Mormon kingdom, based in Utah, home of the religion, with an old and heirless ruler. Havana, Haiti, Guantanamo, and Miami are common culprits, and numerous Brethren strongholds mean frequent raids. Caribbean Empire Ruler of most of Central America potential powerhouse but on the verge of civil war at game start. Deitscherei starts with an Atomicist vassal and holy site, sometimes converting the whole kingdom in a constant conflict between Atomicists and Anabaptists. A fierce competitor in the hegemony of the region Deitscherei The other Anabaptist Kingdom and neighbour of Hudsonia, their relationship between love and hate influences the rest of the region. Hudsonia Mighty Anabaptist Kingdom in the North ruled by House Groot, initially able to field 10k men. Will often experience revolts if it holds together, can be an extremely dangerous opponent. Holy Columbian Confederacy A very powerful Evangelical Empire in the Southeast, very unusual in maintaining an elective succession law. Death Valley: An isolated Cetic duchy in west of the Sierra Nevadas known for its arid climate and blistering heat.įeudal Realms Comancheria A powerful Catholic kingdom in the Midwest, with a Native American culture.Baja: A Cetic kingdom encompassing Baja California and the most remote of the five.Jefferson: A Cetic kingdom located in the wooded northern part of Old California.The Valley: A Cetic kingdom that encompasses the entire span of the Central Valley, minus Sacramento itself.Socal: A Cetic kingdom encompassing the southern end of Old California from Santa Monica to the Colorado River.Gran Fransisco: A Cetic kingdom centered around the city of San Francisco, that extends down the western coast of Old California.Nominally the lord of the five Californian Kingdoms, but in effect he holds almost no power. Bureaucratic Governments California The domain of the Emperor of California, head of the Cetic religion.