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Because these areas are more built up it’s easier to get caught or cornered when things do go south. It’s likely something you’ll be doing a lot. Get spotted and it’s a case of running away, breaking line of sight and waiting out the alarm. There are no shadows to skulk in or blending as such. The game talks about using people as visual shields but realistically you’re using cars, walls and buildings to avoid being spotted. The stealth, such as it is, simply involves not being seen.
#Homefront the revolution bit full#
There is a motorbike you can use and while you can get around so much faster, nothing alerts a map full of enemies faster than trail biking over a parked van. You’re dead just about the same time you realise you’re being shot by soldiers you hadn’t noticed. In the 360 degree maps it’s harder to maintain a front. Any kind of attack, or even being seen, can set off alarms and call in tons of reinforcements, so it’s easy to be overwhelmed. The balance of the combat just doesn’t feel quite right. It means that I had some amazing moments of guerilla warfare - darting between buildings and launching quick fire-and-forget raids - but there’s also frustration, restarts and bullet walls to scale. They’re enjoyable if simple, while the ability to go where you want and do what you like keeps things moving along.
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The smaller objectives are usually things like finding a way into a building, or clearing out enemy troops. Ticking off a given map’s strike points lowers enemy presence, increases the local Resistance and slowly makes life easier. The bulk of the game takes place in relatively large open maps, usually with one main objective and a selection of bases to clear, as well as other side goals. Initially, it’s all about picking your fights. The studio renamed itself Dambuster and finally got to finish the game. However, Crytek itself ran into money troubles and sold both the game and developer, Crytek UK, to Deep Silver. It took the originally linear game and remade it into an open world shooter. However THQ went bust in 2013, selling the rights to Crytek. The original Homefront didn’t get the highest of scores but it was enough for THQ to start work on a sequel.